Town: Fc-52u Sejĭ Birěkhka

Fc-52u Sejĭ Birěkhka

Fc-52u Sejĭ Birěkhka
Example Constructi architecture.
StateFederation of Alveria
ProvenceRs-20pvèl District
Sub ProvenceKto̠lwaw Parish
RegionRëmî-thênê Woodlands
Founded1188
Community LeaderAdministrator Ft-66y 'EDI' Trîpí
Area4 km2 (1 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation6532 m (21430 ft)
Average Yearly Precipitation99 cm/y (38 in/y)
Population1164
Population Density291 people per km2 (1164 people per mi2)
Town AuraConjuration
Naming
Native nameFc-52u Sejĭ Birěkhka
Pronunciation/stvi/ /seʤ/
Direct Translation[photograph] [effect]
Translation[Not Yet Translated]

Fc-52u Sejĭ Birěkhka (/stvi/ /seʤ/ [photograph] [effect]) is a subtropical Town located in Kto̠lwaw Parish, Rs-20pvèl District, within the Federation of Alveria.

The name Fc-52u Sejĭ Birěkhka is derived from the Constructi language, as Fc-52u Sejĭ Birěkhka was founded by Gèsë Trëmë, who was culturaly Constructi.

Climate

Fc-52u Sejĭ Birěkhka has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cool 14°C (57°F). Fc-52u Sejĭ Birěkhka receives an average of 99 cm/y (38 in/y) of precipitation, most of which comes in the form of rain during the spring. Fc-52u Sejĭ Birěkhka covers an area of nearly 4 km2 (1 mi2), and an average elevation of 6532 m (21430 ft) above sea level.

Overview

Fc-52u Sejĭ Birěkhka was founded durring the late 13th century in winter of the year 1188, by Gèsë Trëmë. The establishment of Fc-52u Sejĭ Birěkhka was somewhat plagued by a lack of willing colonists, leading to Gèsë Trëmë electing to pay people to resettle in Fc-52u Sejĭ Birěkhka.

Fc-52u Sejĭ Birěkhka was built using the conventions of Constructi durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Fc-52u Sejĭ Birěkhka is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Fc-52u Sejĭ Birěkhka is buildings have been located at convienant points along the lake Fc-52u Sejĭ Birěkhka was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the restrictive cobblestone streets flow where they are able to be made rather than folowing the most convienant paths. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Astonishigly, the failry decent fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Fc-52u Sejĭ Birěkhka is like looking into a university’s plaza on the day before an exam. People rush about to-and-fro. Discarded scrolls and quills are dotted around town. In spite of many locals discussing academic topics, there’s little sign of any organized groups for any of that talk. Infact, the town seems disordered in general with everything scattered helter skelter about.

Civic Infrastructure

Fc-52u Sejĭ Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fc-52u Sejĭ Birěkhka.

Fc-52u Sejĭ Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fc-52u Sejĭ Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fc-52u Sejĭ Birěkhka has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fc-52u Sejĭ Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fc-52u Sejĭ Birěkhka's public wards, blessings, and other arcane systems.

Fc-52u Sejĭ Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fc-52u Sejĭ Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Fc-52u Sejĭ Birěkhka is led by one or more incompetents. While they must have been very good at something to have acquired the position, they are fundamentally incapable of leading. Uncontrolled passions or lusts, commitment to a hopelessly impractical ideal, pigheaded obstinacy in the face of failure, a total lack of charisma or interpersonal skills, or profound laziness might all unfit them for their post.

Fc-52u Sejĭ Birěkhka's chapel was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Fc-52u Sejĭ Birěkhka most nights are accompanied by colorful ribbons of light in the sky.

The Badger near Fc-52u Sejĭ Birěkhka are known to be quite timid.

Fc-52u Sejĭ Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves ritual combat to channel Enchantment energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4656 m2
    • Cattle and Similar Creatures: 291
    • Poultry: 3492
    • Swine: 232
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 116

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

351 of Fc-52u Sejĭ Birěkhka's population work within a Foundational Occupation.

779 of Fc-52u Sejĭ Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 34 (3%) are noncontributers.

Points of Interest

Fc-52u Sejĭ Birěkhka makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Fc-52u Sejĭ Birěkhka was attacked by a renegade group of the army. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Fc-52u Sejĭ Birěkhka lost 112 people, 248 livestock, and 58 buildings. The conflict ended after roughly 93, when members of Fc-52u Sejĭ Birěkhka's militia enacted an operation to assassinate an enemy faction leader. The operation was complicated by the enemy forces had far more numbers than estimated. The conflict ended with the defense of the production site against a siege, which ended in defeat for Fc-52u Sejĭ Birěkhka's forces. The war is remembered in legend by Fc-52u Sejĭ Birěkhka's bards, historians, and legend keepers.

History